---
name: Grimoire Minions
slug: grimoire-minions
tags: [dark fantasy, psx, low poly, pixel textures, dot-matrix, dithering, cute grotesque, wizard tower, dungeon crawler, fake strategy guide]
best_for: [co-op chaos and horror-comedy, dungeon crawlers, first-person dark fantasy, monster compendiums and bestiaries, lore-heavy menus and codexes]
seen_in: []
---

# Grimoire Minions

## The idea
A wizard's tower seen through a PS1 camera and drawn like the official guide to a dungeon crawler nobody can
remember. The world is damp, dark and crawling: stone corridors swallowed by fog, candlelight that barely reaches
the floor, things with far too many teeth. But you're not a hero. You're one of the little ones, a squat robed
minion with a pointy hat and a big nose, there to break things and run. It's the nostalgic dread of a 90s dungeon,
low-res and grimy, shared with creatures you can't help loving. The menus, maps and monster entries feel like pages
of a guide: framed plates, stat boxes, a boss's weakness in red, a line of grim lore underneath.

## Touchstones
- **_YAPYAP_ (Maison Bap, 2026)**: a co-op horror game where up to six minions summoned by a wizard vandalise a
  rival's tower. Its makers describe the look as a dark, horror-esque vibe with PSX graphics and relatable, cute
  characters: chunky low-poly bodies and pixelated textures, lit by modern real-time shadows and cloth in deep
  indigo and candle amber. Take the cute-in-the-horror tone, the lo-fi surfaces under real lighting, and an ornate
  gothic UI frame around the play.
  <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3834090/677940befba6e6fb1121ae60021ef20c6790167f/ss_677940befba6e6fb1121ae60021ef20c6790167f.1920x1080.jpg?t=1787811589" alt="YAPYAP: minions in pointy hats" title="YAPYAP: minions in pointy hats" height="140"> <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3834090/8a14e5c38cac4b17240145d8f52aba0235cb1226/ss_8a14e5c38cac4b17240145d8f52aba0235cb1226.1920x1080.jpg?t=1787811589" alt="YAPYAP: a candlelit hall in the tower" title="YAPYAP: a candlelit hall in the tower" height="140"> <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3834090/99e00660868d4d5af668ee32dc7a3bc97b71c0dd/ss_99e00660868d4d5af668ee32dc7a3bc97b71c0dd.1920x1080.jpg?t=1787811589" alt="YAPYAP: a bubbling cauldron" title="YAPYAP: a bubbling cauldron" height="140"> <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3834090/2af9121365881c1e674e4546c8f834ed53719b5d/ss_2af9121365881c1e674e4546c8f834ed53719b5d.1920x1080.jpg?t=1787811589" alt="YAPYAP: a purple night outside the tower" title="YAPYAP: a purple night outside the tower" height="140"> [More: Steam](https://store.steampowered.com/app/3834090/YAPYAP/)
- **Plastiboo, _Vermis I: Lost Dungeons and Forbidden Woods_ (Hollow Press, 2022) and _Vermis II: Mist & Mirrors_
  (2023)**: the official guide to a game that doesn't exist, in grimy dot-matrix pixel illustrations, each page a
  framed plate with a gothic title, a lore box and a few lines of second-person warning. Take the page as a game
  object, the halftone and dither in two or three inks on black, and monsters (with plenty of teeth), insects and
  fungi drawn with love.
  <img src="https://hollow-press.net/cdn/shop/products/Schermata2022-11-14alle11.34.17_1800x1800.png?v=1668688351" alt="Vermis I: the Goblin Knight" title="Vermis I: the Goblin Knight" height="140"> <img src="https://hollow-press.net/cdn/shop/products/Schermata2022-11-14alle11.33.31_1800x1800.png?v=1668688351" alt="Vermis I: the Pestilent Mines" title="Vermis I: the Pestilent Mines" height="140"> <img src="https://hollow-press.net/cdn/shop/products/Schermata2022-11-14alle11.33.00_1800x1800.png?v=1668688351" alt="Vermis I: the Silver Swamp" title="Vermis I: the Silver Swamp" height="140"> <img src="https://hollow-press.net/cdn/shop/products/Schermata2022-11-14alle11.33.48_1800x1800.png?v=1668688351" alt="Vermis I: Into the Forest" title="Vermis I: Into the Forest" height="140"> [More: Hollow Press](https://hollow-press.net/products/vermis-i)
- **_King's Field_ (FromSoftware, 1994)**: first-person PlayStation dungeons of warped stone textures, fog and slow,
  heavy combat, with a compass and HP bars in the corner. One of the games Plastiboo names as an influence on
  _Vermis_. Take the claustrophobic first-person dread, textures stretched and swimming across low-poly walls, and
  darkness standing in for draw distance.
  <img src="https://www.hardcoregaming101.net/wp-content/uploads/2018/07/KF1_Shot_001.jpg" alt="King's Field: a door in the dark" title="King's Field: a door in the dark" height="140"> <img src="https://www.hardcoregaming101.net/wp-content/uploads/2018/07/KF1_Shot_004.jpg" alt="King's Field: a skeleton" title="King's Field: a skeleton" height="140"> <img src="https://www.hardcoregaming101.net/wp-content/uploads/2018/07/KF1_Shot_011.jpg" alt="King's Field: a fireball and a hulking shape" title="King's Field: a fireball and a hulking shape" height="140"> [More: Hardcore Gaming 101](http://www.hardcoregaming101.net/kings-field/)
- **_Dark Souls_ (FromSoftware, 2011)**: ruined kingdoms, crawling bosses and lore tucked into item descriptions;
  also named by Plastiboo. Take the melancholy, the grotesque boss as a set piece, and lore told in fragments.
  <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/570940/ss_626cc310dc9ac7fb146011582c864a35e5f3e381.1920x1080.jpg?t=1778518110" alt="Dark Souls: a boss in the depths" title="Dark Souls: a boss in the depths" height="140"> <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/570940/ss_3a71463e4ccaf28c5c27f6cf8d32a3a125f45404.1920x1080.jpg?t=1778518110" alt="Dark Souls: a horned boss" title="Dark Souls: a horned boss" height="140"> [More: Steam (Remastered)](https://store.steampowered.com/app/570940/DARK_SOULS_REMASTERED/)
- **_The Immortal_ (Will Harvey, 1990)**: an old wizard descending an isometric labyrinth of brick floors, goblins and
  gruesome deaths, framed in carved Celtic stone; another Plastiboo names. Take the old wizard as the hero, the
  carved frame around the play, and death as a little horror show.
  <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1539080/ss_875edd03dc5b9ba47e4405ef0bb68cc0adb1b8a0.1920x1080.jpg?t=1643921756" alt="The Immortal: the wizard fights a goblin" title="The Immortal: the wizard fights a goblin" height="140"> <img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1539080/ss_6904a47a75413f057d12d089c48262c6d25df49e.1920x1080.jpg?t=1643921756" alt="The Immortal: the labyrinth" title="The Immortal: the labyrinth" height="140"> [More: Steam](https://store.steampowered.com/app/1539080/The_Immortal/)
- **_Light Crusader_ (Treasure, 1995)**: an isometric Mega Drive dungeon under a town, ornate gilded rooms, puzzles
  and grotesque blobby bosses; the fourth game Plastiboo names. Take bright, ornate rooms as a counterweight to the
  murk, and a boss that's both gross and funny.
  <img src="https://upload.wikimedia.org/wikipedia/en/6/6c/MD_Light_Crusader.png" alt="Light Crusader: a boss fight" title="Light Crusader: a boss fight" height="140"> [More: Wikipedia](https://en.wikipedia.org/wiki/Light_Crusader)
- **Old-school RPG print: TSR modules and Fighting Fantasy gamebooks (late 1970s–80s)**: _Tomb of Horrors_ (Gary
  Gygax, 1978), _The Warlock of Firetop Mountain_ (Steve Jackson and Ian Livingstone, 1982, illustrated by Russ
  Nicholson), and the 90s official strategy guides that followed them. Hollow Press describes _Vermis_ as drawing on
  "old dungeon crawler games"; this print lineage is what its guide format echoes. Take hand-inked monsters, the
  second-person "you" in the text, stat blocks, maps and callout boxes.
  <img src="https://upload.wikimedia.org/wikipedia/en/f/fe/S1ModuleCover.jpg" alt="Tomb of Horrors (1978)" title="Tomb of Horrors (1978)" height="140"> <img src="https://upload.wikimedia.org/wikipedia/en/b/b8/The_Warlock_of_Firetop_Mountain_%28first_edition%29.jpg" alt="The Warlock of Firetop Mountain (1982)" title="The Warlock of Firetop Mountain (1982)" height="140"> [More: Fighting Fantasy](https://en.wikipedia.org/wiki/Fighting_Fantasy)
- **_The Sorcerer's Apprentice_ (Goethe's ballad, 1797; Dukas, 1897; Disney's _Fantasia_, 1940)**: an apprentice
  borrows the master's magic and floods the house. Not a stated influence of either source: it stands in for
  YAPYAP's mischief. Take magic as slapstick, and the servant's-eye view of the wizard's house.
  <img src="https://commons.wikimedia.org/wiki/Special:FilePath/Tovenaarsleerling_S_Barth.png" alt="Ferdinand Barth, Der Zauberlehrling (1882)" title="Ferdinand Barth, Der Zauberlehrling (1882)" height="140"> [More: Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Tovenaarsleerling_S_Barth.png)

## The core
1. **Low-res surfaces.** Everything is built from coarse texels or dots: pixelated textures on low-poly forms,
   or dithered, halftoned dot-matrix illustration. Resolution is a material, never smoothed away.
2. **A dark, damp, crawling world.** Stone, fog, rot, candlelight, swamps and mines. The darkness does most of the
   work, and the light is small and warm.
3. **Cute grotesques.** Lovable little creatures (squat, big-nosed, pointy-hatted, caricatured) share the screen
   with teeth, insects, fungi and things that shouldn't move. The horror is real, and so is the affection.
4. **Information as an artefact.** Menus, HUDs, maps and bestiary entries look like guide pages or carved frames:
   a gothic title, a framed plate, a stat box, a line of lore. No clean modern flat UI.

## Dials

| Dial | One end | Other end |
|---|---|---|
| Tone | Cute and slapstick (YAPYAP's minions) | Grotesque and dread (Vermis's mines) |
| Surface | Crisp pixel or dot-matrix, every texel sharp | Smeared PS1: affine wobble, vertex jitter, fog and blur |
| Light | Baked and flat, darkness painted in | Modern real-time shadows, cloth and volumetrics over lo-fi assets |
| Colour | Two or three inks on black (Vermis plates) | Saturated candlelit pops: indigo night, amber flame, red health orb |
| Presentation | Fully in-world 3D, diegetic UI | Guide-page 2D: plates, stat boxes, framed panels |
| Camera | First person in the corridor (King's Field) | Isometric, looking down on the labyrinth (The Immortal, Light Crusader) |
| Cast | Playing the little minions | Facing the big monsters |

## Directions to try
- **Living bestiary**: the whole game is a Vermis-style guide; every room is a plate, every monster a page that
  fills in as you meet it, and the turn of the page is the transition.
- **Minion's-eye King's Field**: first-person PS1 corridors, but you're a knee-high goblin servant, the furniture is
  huge and the guardian is a slow, heavy thing in the fog.
- **Apprentice's flood**: an isometric Immortal-style tower where every spell goes a bit wrong, chaos stacks up
  room by room, and a little tide of brooms and buckets follows you.
- **Pestilent mines in three inks**: black, mustard and rust only, dot-matrix lighting on a low-poly mine, your
  lamp as the only colour.
- **Silver swamp**: sepia fog, a figure on a raft, almost no UI. Melancholy instead of mischief.

## Traps
- Clean, high-res or smoothly filtered surfaces: a sharp 4K texture or a soft bilinear gradient breaks the spell.
- Grimdark with no warmth: if nothing is cute or funny, it's just another bleak soulslike.
- Cute with no dread: if nothing is scary, it's a cosy game in a costume.
- Flat modern UI (rounded cards, sans-serif buttons, toggles) over the world.
- Darkness that hides gameplay: keep silhouettes, threats and interactables readable through the murk.

## Starting points
`tokens.json` holds an indigo night sampled from YAPYAP's screenshots with candle amber, wizard purple and a red
health orb, plus variants for a Vermis plate (black, goblin green, rust and parchment), the pestilent mines in three
inks, a sepia silver swamp, King's Field's grey stone and The Immortal's brick labyrinth. Type is Jacquard 12, a
pixel blackletter, for titles and VT323, a terminal face, for lore and stats. These are suggestions.

## Seen in
Nothing yet.
