A little gambling den drawn in chunky pixels. You sit at a felt table or a slot machine with a handful of objects you own (cards, symbols, jokers, pegs, dice), each one a fat outlined sprite with a face and a joke, and you build them into an engine that breaks the maths. The screen is calm while you think and then erupts when it pays out: numbers tick up, chips clack, the mult flares red, a coin rains and the whole board shakes. It's vice made cute and cosy: the warmth of a card room, the neon of an old casino sign, the tarot reader's table, all at a resolution that makes every object read at a glance and every combo feel like a jackpot you earned.
Touchstones
Where the vibe comes from. Click a picture to see it large; pick one or two and say what you took.
Balatro (LocalThunk, 2024)
poker hands as a pixel-art scoring engine on green felt, with jokers drawn like collectable trading cards, a slowly swirling painted background and the whole thing run through a soft CRT filter. Take chips-in-blue times mult-in-red, cards that sway and tilt like they're held in a hand, and numbers as the hero of the screen.
a slot machine you fill with your own symbols to make rent, drawn as bold emoji-like icons in white reels on a flat orange field, with a navy menu that looks like an old desktop. Take the flat, loud, two-colour UI, symbols that read at thumbnail size, and the dry joke of the landlord's emails.
pachinko as a fantasy roguelike, a goblin flinging orbs into a board of pegs under a pixel forest. Take the board as a physical toy, the bounce and clatter, and a parallax world sitting above the machine.
a whole game in black, white and one red, with palettes you unlock and swap. Take how far a tiny palette goes, and the single colour that means "this matters".
cards played as tiles onto a looping road, in a muted, crunchy palette with dense little panels of stats. Take the darker, grittier end of the style and a card that turns into a place.
The Rider–Waite–Smith tarot (Pamela Colman Smith, 1909)
flat colour inside firm black outlines, a title bar at the foot of every card, and a cast of archetypes each with one clear prop. Take the card as a framed little world, and the symbol-per-card clarity.
The Liberty Bell slot machine (Charles Fey, c. 1899) and its copies
three reels of bells, horseshoes and card suits, a pay table printed on the front, cast iron and ornament. Take the pay table as a design object, and symbols simple enough to read as they spin.
Las Vegas neon (Fremont Street, 1940s–80s, and the Neon Museum boneyard)
Vegas Vic waving, tube-lit outlines on black, signs that blink in sequence. Take outline-as-light, a dark field that lets a few colours glow, and the chase-light rhythm of a payout.
a vertical board of pins behind glass, ringed in chrome, LEDs and a little screen, spilling silver balls into a tray. Take sensory overload held inside a frame, and the tray of winnings as a reward you can see.
Objects you own, drawn as chunky pixel icons Cards, symbols, jokers and pegs each read at a glance at
small size: a bold silhouette, a dark outline and a bit of character. The collection is the game.
2
The numbers are the stars Score, mult and money are big, in a pixel face, colour-coded by kind and
always counting up with ceremony. A payout should look like one.
3
A loud, limited palette on a dark or felt field A handful of saturated colours, each with a job, against a
ground that lets them pop. Colour carries meaning before decoration.
4
Vice made cute The casino, the card room, the slot machine and the fortune teller, played with a wink:
warm, tongue-in-cheek, never slick or predatory.
5
Whole pixels One pixel scale, crisp nearest-neighbour edges. Effects (wobble, shake, CRT) sit over the
pixels, they don't smear them.
Dials
Pick a position on each on purpose, and try a different one next time. Set them in the brief builder.
Resolution
Bold low-res icons on flat panels (Luck be a Landlord)Detailed card faces and dense pixel scenes (Balatro, Loop Hero)
Field
A flat solid colourA living background: swirling paint, parallax world, neon street
Three colours (Downwell)Every candy colour at once (pachinko)
Juice
Quiet tabletop clicksShake, sparks, number explosions, chase lights
Theme
Casino and card room (felt, chips, slots)Storybook adventure (goblins, dungeons, a road)
Motion
Hand-animated framesStatic sprites moved procedurally (sway, tilt, squash, bounce)
Directions to try
Pachinko parlour a tall board of chrome pins and LED rings, Peglin crossed with a real pachinko cabinet,
winnings piling into a tray at the bottom of the screen.
Neon boneyard a deck of dead Vegas signs on black; each tube flickers on as a combo chains, and a full hand
lights the whole street.
Three-colour casino a Balatro-like built in a Downwell palette; colour appears only on the mult.
Tarot table every card drawn in Pamela Colman Smith's flat colour and black outline, laid out in spreads on
velvet.
1909 one-armed bandit sepia pixel engraving, cast-iron reels and a printed pay table, Liberty Bell
symbols.
Rent day desktop Luck be a Landlord's flat UI pushed into a fake old operating system of bills, emails and
receipts.
Traps
Mixed pixel sizes, rotated or scaled sprites blurred by bilinear filtering.
Numbers that are small, unreadable or don't celebrate: the payout is the point.
A muddy, grey or over-dithered palette where nothing pops.
Real-casino slickness: chrome gradients, pushy reward screens, dark patterns. Keep it cosy and in on the joke.
Ornament crowding the board so the hand, the reels or the pegs stop being the clearest thing on screen.
Palette
Click a swatch to copy its hex. Variants list only the roles they change; the rest keep the starting colour.
Starting palette
the style's own palette
ink on background 7.0:1 AAink on surface 11.5:1 AA
Rent due
suggested: flat orange field, white reels and a navy desktop menu (Luck be a Landlord)
ink on background 2.4:1 lowink on surface 13.7:1 AA
Three-colour well
suggested: black, white and one red that means it matters (Downwell)
ink on background 21.0:1 AAink on surface 21.0:1 AA
Loop road
suggested: a lit road through a black void, rust-red panels in slate-grey frames (Loop Hero)
ink on background 14.0:1 AAink on surface 4.0:1 AA large
Neon boneyard
suggested: tube-lit outlines glowing on a black night (Fremont Street, the Neon Museum)
ink on background 17.2:1 AAink on surface 15.4:1 AA
Tarot parlour
suggested: flat 1909 card colours in black outline, laid on velvet (Rider–Waite–Smith tarot)
ink on background 11.0:1 AAink on surface 14.0:1 AA
tokens.json holds a felt-table palette with chips blue, mult red and coin gold, plus variants for a flat orange slot machine, a three-colour well, Loop Hero's road through the void, a neon boneyard and a tarot parlour. Type is a tall arcade pixel face for numbers and titles and a rounded pixel face for card text. These are suggestions.
Type
The samples are editable: type your own words to try the faces.
displayJersey 10 400 · 48pxImpact, monospace
Jackpot Pixel
bodyPixelify Sans 400 · 18pxmonospace
A little gambling den drawn in chunky pixels. You sit at a felt table or a slot machine with a handful of objects
you own (cards, symbols, jokers, pegs, dice), each one a fat outlined sprite with a face and a joke, and you build
them into an engine that breaks the maths.
Sound
chip clackcard shuffle and flickslot reel spin and stopcoin showerrising pitch on each scored cardCRT humlounge jazz looppachinko ball clatter
Seen in
Nothing yet.
Brief builder
Set the dials and pick a direction, then copy the brief into a prompt for Claude or a note for a teammate.
Your choices stay in this browser.